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With the notable exception of Star Wars, its a bad sign when a
science fiction or horror film is introduced with a long scroll of explanatory text. When,
as in this case, the text includes indigestible chunks of prose about "savage
experiments on orphaned children in an attempt to merge man with nature" the audience
is put on notice that the either the plots back story is too senseless or the
screenwriter is too inept to make graceful exposition an option. But then Alone in the
Dark, directed (sort of) by Uwe Boll, is based on a video game. The least we can do
is read the documentation before booting up.
The film begins with a flashback involving a kid on the run from an
orphanage where the head nun, Sister Clara, is reluctantly involved in something nefarious
with a professorial type in a brown beard. (Apparently savage experiments on orphaned
children just, well, dont seem right to her somehow
) After a fast forward
twenty-two years to the present, Christian Slater obviously the runaway boy
all grown up -- is introduced as paranormal investigator Edward Carnby, bearing an
"artifact" from some distant realm. As Carnby disembarks from the plane and
boards a taxi. the professorial type, now white bearded, barks an order into a phone,
"Get the artifact
and KILL him!"
The resulting chase and fight scene between Carnby and an obviously
superhuman thug is the most watchable part of the film. Slater has enough personality as
an actor to engage the audience and his taxi driver, played all too briefly by Brendan
Fletcher, is an appealing character, so for those few minutes at least, the viewer has
some interest what happens. Unfortunately throughout the rest of the film the air steadily
hisses out of the story, especially when Carnbys love interest is introduced, a
blonde, pouty-faced popsy played by Tara Reid who looks as though shed be more
comfortable at a homecoming dance than wearing glasses and transcribing hieroglyphics in a
museum.
Its not just that the plot, as with many bad horror films, is
cobbled together out of snips and snails from better movies, like Alien,
Raiders
of the Lost Ark, 28
Days Later, and even The
Tingler. Its not just that much of the dialogue seems to have been written
using shortcut keyboard commands connected to a database of cliches ("Im
afraid youre ill-informed superstitions arent enough to stop me," snarls
the villain to one of his doubtful minions.) Its not even just that the story
ultimately makes no sense. The true coup-de-grace to this film is that the screenplay is
paced, not like a movie, but like a video game, and the result is that what could be its
one saving grace, peripheral characters who are interesting, engaging, and well acted, is
neutralized.
A video game succeeds as a series of puzzles and fight scenes that the
player must work out or survive, so a well-made game offers interesting minor characters
whose sole function is to move those individual sequences forward. If these characters
vanish from the story afterwards, the player is generally too preoccupied with solving
puzzles and "surviving" fights to notice. That is not the case in a film. In Alone
in the Dark, the minute somebody becomes interesting, they are going to either
be killed off or unceremoniously written out of script, and the result is that the average
viewer gives up trying to care.
There are fanged, scaly, computer animated monsters that hop around in
a manner familiar to anyone who saw Ghost
Busters twenty years ago. There are white-faced zombies baring their teeth and
attacking. There is Stephen Dorff, wasting his time as a generic antagonist/buddy. There
is a logic-defying story line involving doorways to other worlds, ancient civilizations,
artifacts, and government experiments, all occasionally goosed along with voice-over
narration by Carnby. None of it hangs together enough to make a coherent narrative.
It may be that another viewing and repeated readings of the manual that
comes with the game would make it clear, but by the end, many viewers will be as baffled
and as unsatisfied as they were when they were wading through the opening text.
- Pamela Troy