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Cremaster 3 is the wordless, extravagant, three hour long
culmination of Matthew Barney's Cremaster Cycle. The five film series runs ten
hours and is the centerpiece of a retrospective installation at New York's Guggenheim Museum. His work has been nearly
impossible to see thus far, but Barney's increasing reputation as a
sculptor/filmmaker/performance artist/art world cause celebre has led to week-long
engagements for the entire cycle in a few major cities and limited theatrical distribution
for this final segment.
Cremaster 3 is experimental filmmaking on a colossal scale. The
turgid, ritualistic pace, uncanny imagery and carefully elaborated private cosmology look
back to Kenneth Anger's Lucifer
Rising, though Barney has advantages conferred by his art world stardom. Not since
Dennis Hopper's 1971 vanity epic The
Last Movie has a film this staunchly avant garde had such a large budget and
potential access to a mainstream audience. Beginning and ending on the Isle of Man and
climaxing in the Guggenheim, the film is set mainly in the Chrysler building's opulent art
deco fantasia of burnished mahogany and dappled golden light. Peter Strietman's swooping
digital cinematography and Matt Ryle's opulent production design give the film the look
and texture of a sumptuous, no-expense-spared studio period piece. In a work this
perversely inscrutable, the voluptuous formal style has the advantage of making the
fetishistic spectacle at its core play as a blockbuster, like David Lean directing
Eraserhead.
Barney's descriptions of his work tend towards the clinical, with a
penchant for biological metaphor - the cremaster, for instance, is the muscle that
determines the height of the testes, and it serves as the structuring principle for the
first films in the series. This work is diminished by explication, however. It's best at
its most irreducibly mysterious--there are characters to whom things happen, but these
events defy understanding. The film is better understood as the enactment of quasi-Masonic
rituals of birth, death and creation in lucidly hallucinatory imagery that grounds the
strangest moments in physical action.
The sheer jaw-dropping spectacle and weirdly intuitive leaps of the
narrative's dream logic make the film compulsively watchable. In the first hour alone, it
drifts inexorably from primordial giants stalking a barren island to a craftsman slowly
filling an elevator with concrete while an undead corpse is dragged by schoolboys from its
basement crypt to the Chrysler lobby as a prelude to an elaborate smash up derby. It's
anything but boring.
The film is also very funny. In the opening sequence, each step the
giants take shakes the island and the camera, and their hide and seek battle is
accompanied by a soundtrack of dueling nonsense syllables over a lilting Celtic air. (It's
like two eight year old boys goofing over a Chieftains
record.) Barney's performance as "The Entered Apprentice" is indebted to Buster
Keaton. He is stolid, emotionless in the face of Sisyphean struggles (it takes him even
longer to get a drink than it does to fill that elevator), barely looking up as a
bartender wreaks havoc in the pursuit of a clean glass. And his blankness gets funnier as
the film progresses. When he reappears at the climax in hot pink tartan cape and blue
plaid knee socks, struggling to climb the spiraling interiors of the Guggenheim, the
sartorial mismatch with his implacably determined countenance vies for laughs with the
absurd Busby Berkeley pastiche of bathing beauties, hardcore punk bands, highstepping
Rockettes in cute lamb outfits and sculptor Richard Serra flinging molten vaseline at the
wall.
This is not easy viewing by any means. The first half of the film
climaxes with a scene of oral surgery that could give David Lynch nightmares, all set to a
keening, sputtering theremin soundtrack. Desiccated corpses, bloodied mouths and oozing
orifices are presented with a matter of fact precision, less for gory thrills than quiet
speculation. Since it develops its ideas and connections incrementally, measuring out the
material in tiny dollops that snowball towards the climaxes, there are inevitable
stretches of tedium. Yet when Cremaster 3 ends, it's clear that something
significant has happened, however difficult it might be to ascertain just what that might
be. It's awesome work: ineffable, elusive, yet inexplicably powerful.
- Gary Mairs