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Zombie movies are a fascinating genre. With their emphasis on the
menace of the mindless crowd they are often as much satire as horror, and there are few
zombie films that offer more sly humor than George A. Romero's 1979 gorefest sequel, Dawn
of the Dead. Filmed for the most part in a Monroeville, Pennsylvania indoor mall, its
most indelible scenes are of the pasty-skinned, nattily dressed undead blundering
idiotically up and down escalators and past brightly lit storefronts while muzak plays
soothingly over the shopping center intercom. In the original Dawn of the Dead,
zombies often seemed more pathetic than scary, hungry for live flesh, but slow moving and
capable of little more than low, inarticulate moans. Their real danger lay in the fact
that they overwhelmingly outnumbered the living. The sheer power and loathsomeness of
passive stupidity has rarely been portrayed so bluntly.
But time moves on and so must satire. In the age of Ann Coulter,
mindlessness is lean, fast, aggressive, and noisy. Like the "infected" in the
2002 thriller
28 Days Later, the zombies in Zack Snyder's 2004 version of Dawn of the Dead
don't just paw and utter mooing sounds. They snarl and spring.
Where Romero's Dawn of the Dead opened with the main
characters already aware that society had disintegrated, this film, with a new screenplay
by James Gunn, begins in the hours before everything falls apart. Sarah Polley is Ana, a
tired nurse at the end of her shift at the hospital, dealing with a self-absorbed
physician, bantering with a friend, heading home with relief to an affectionate husband
and an evening of TV and lovemaking. Hints that something might be wrong are brief and
easily missed: a comment by an ambulance driver, a fragment of a news report as Ana
searches on the radio dial for a rock station, an emergency broadcast message that appears
on a TV screen when nobody is in the room.
The end of normal life and the real beginning of this film comes when
Ana and her husband awaken to the realization that someone is standing in the doorway of
their darkened bedroom. From that moment on, everything introduced in the first few scenes
is brutally swept away. In this film, no meaningful vestige of life before the apocalypse
can survive--no love, no friendship, no home. Ana's new "home" is a Wisconsin
shopping mall that must be barricaded from the vicious crowds of the dead converging on
it, her new "family" a small, disparate group of about ten survivors that
include a tough ex-cop, played by Ving Rhames, a reformed bad boy (Mekhi Phifer) and an
under-achieving every-man appealingly played by Jake Weber.
Some of the classic elements in the original Dawn of the Dead and
other apocalyptic films are notably absent. There is, for instance, no extended montage
showing the characters having fun with the amenities offered by this large empty mall.
Most of them are too preoccupied to care much. The issue of how to survive and still
maintain a standard of human decency is handled without too much moralizing, and the fact
that some standards will have to be shed is accepted realistically and quickly. But those
standards that remain are largely unquestioned, and that's one of the most appealing
aspects of this film.
And a vital one, because while Dawn of the Dead has a great deal of
humor, it's satire is acid, mordant, and very, very grim. Hope is repeatedly invoked and
then squashed with comic brutality, most notably when one character's attempt to build and
maintain some semblance of normal family life is perverted into something unspeakable. The
result is a steadily increasing sense of doom that makes the characters' probably unwise
decision near the end of the film understandable.
In spite of the differences, most fans of the 1978 movie will find
little to complain about in this intelligent and gripping version that wields the same
sledge-hammer horror and wit as the original. Watch for some cameos from original cast
members and the traffic helicopter that was a pivotal plot point in the Romero film. And
while some might complain that the conclusion is not as ambiguous, the filmmakers have
deftly given the audience the choice of two endings. You can leave once the credits start
rolling, or stick around for the truly bitter end.
For true die-hard zombie fans, the decision is obvious.
- Pamela Troy