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Movies began as a sideshow novelty, where a nickel
bought you the exquisite sensation of light dancing across a screen. The thrill was in
sheer kinetics, the novelty of images in motion. Storytelling was an afterthought.
As cinema begins its second century, we seem to be closing the circle.
Narrative is increasingly abandoned in favor of spectacle, and movies begin to resemble
arcade attractions again. Pitch Black takes this even further than The Matrix: the only way it could feel more like a video game
would be if you had to pay for your ticket with quarters.